Monday, April 4, 2011

Rebooting Your Head

An observation on the popularity of retro-clone rulebooks, which I think hasn't been mentioned before.

It has always somewhat surprised me how well retro-clone rules sell. A set of rules will outsell a module by at least three to one. That might seem obvious -- after all, won't some people who buy the rules choose not to buy some modules? -- until you remember that the modules are universally compatible with the real underlying editions, so they should be selling to plenty of people who don't use the cloned rules.

So ... why are rules themselves so popular? It doesn't seem to make sense.

There are several reasons I've already thought of and mentioned in various places: there's an attraction to a "living game," which is very strong for some people. Also, easy access; S&W is for an underlying ruleset that's not generally available without mondo cash, and the other major clones also have significant availability benefits compared to their games (e.g., you can tell new players to download a free version of AD&D or Moldvay Basic by directing them to OSRIC or Labyrinth Lord respectively).

But there's another benefit I hadn't really thought of until I spotted a post on the Necromancer Games forums, which made a light bulb go off in my head. Apologies if this seems like a plug for Swords & Wizardry -- I am sure similar things have been said about other clones. In fact, if I didn't think this was a general reaction to clones, I wouldn't bother mentioning it. The quote is about the Swords & Wizardry Complete Rulebook.

Here is the quote that made the light bulb go off:
I second all of this. [meaning an earlier quote] I don't even play S&W (though I do remember my 1e days fondly), but as I flipped through my copy my eyes began to bug out a little bit at just the sheer coolness and possibility of what I was seeing.... (Tammeraut)
I have seen quotes like this many times, about many clones, but (stupid me) I didn't understand what's actually being said. The key word from this quote is "possibility."

I suddenly realized that part of the appeal of the clone games is that they give you a new look at the game -- the layout is different, the art is different, the text is different. Moreover, since you know that you already enjoy the underlying game for these rules, these books let you focus a lot more on the excitement rather than reading for evaluation. This might sound obvious, but from my perspective after writing, editing, checking art, looking at layout, etc., I don't see the final product with the same "oomph" as someone who sees the finished product all at once.

There's a sense of newness with these things that, for several people, has duplicated the feeling of reading the underlying game for the first time. It might only be an illusion, but sometimes illusions can pack a real wallop. Starting to play D&D is an experience in reading a book. The tactile experience of turning pages, the smell of paper, the fact that your fingers aren't on a keyboard. The original books are some of the coolest books ever, as we all know, whatever little peeves we might have with the details. But over time, I think something has happened for some of us, which is that familiarity can dull the sense of novelty and excitement. In our particular community, that effect has almost by definition been far less than it was for people who moved from edition to edition as the editions were published. In other words, many of the people in this blog's audience are precisely the people for whom this observation has the least meaning, and yet based on many posts I think it's a valid observation about a fairly large number of people both inside and outside the "traditional" grognard community.

Reading the rules of a retro-clone can simulate the newness of the game simply because it has a different appearance, font, layout, selection of illustrations, and perhaps the different words evoke some new ideas, as well. It's a completely psychological effect having nothing to do with the actual gaming, but it's clearly a pretty powerful whammy.

Why would that be? I can think of a few reasons, not least the simple fact that reading the traditional rules anew in a new book can return you, at least temporarily, to the feeling of discovery. That's a cool feeling, and the books are good for a couple of hours of it. On a longer term basis, I think it can lead to something else, which brings us to the title of this post.

Rebooting your head.

By this, I mean that if you've just had the experience -- and clearly some do and some don't -- of feeling a rush of excitement similar to the first reading of the old books, then there's the potential for something else. Which is to actually begin approaching the game without the baggage of your original approach taken years ago. That feeling of newness can extend beyond the mere reading of the book and become, essentially a reboot of your gaming mind.

One example, for me, is Dave Arneson's Blackmoor (the campaign, not the OD&D supplement). For years and years I had put that book on the shelf. "Lots of stuff that the real rules supercede." Even as an older gamer, when "officialness" carried far less power than when I was younger, that mental downgrading of Blackmoor remained. However, after restating the original rules, all of a sudden Blackmoor seemed to reawaken as well. This is great stuff, I realized. I might not use it, but on the other hand, I might.

That's an interesting result, that because of doing things with retro-clones, the mental effect of that newness would ripple outward toward some of the original books as well. You begin to see things, even the original materials, with new eyes.

I didn't realize that so many of those posts were describing, to greater or lesser degree, a reboot of someone's perceptions on gaming. Not a rejection of the original rules by any means, but seeing what those original rules offer, with refreshed eyes. Whether the reader continues to actually use the retro-clone rules or put them down after reading and went back to the original books with a shiny new outlook doesn't matter. The sense of wonder is still re-booted either way.

Sunday, April 3, 2011

Big News of the Day - Castle of the Mad Archmage

The news that's clearly going to rule the old school airwaves today is Black Blade Publishing's announcement that they will be publishing Joe Bloch's Castle of the Mad Archmage. Joe wrote this Castle-Greyhawk-homage megadungeon on his blog keeping true to the information he had about Castle Greyhawk's history.

I won't copy the whole press release here (it's in the link above, in any case), but it's clear that this is going to be a very high end, expensive product with big maps, a folio, and other goodies. I'm looking forward to seeing it.

Fans of Castle Greyhawk, in particular, will be very interested - my only wish about this is that Jeff Talanian could also have been involved since he actually worked with EGG on Castle Zagyg.

Saturday, April 2, 2011

B is also for my Aunt Agatha ("Bantha")


This is a family snapshot of my Aunt Agatha (with the horns) and my Uncle Joe (sitting on shoulders) on their way to play golf at the Sweetwater Country Club. Aunt Agatha is a member of the Temperance League, but her main claims to fame are achieving the vote for women from back in the days when she was a suffragette - this hints at her age, which I will not state - and her walk-on role in the original Star Wars movie.

The reason I share this snapshot is because of the popularity of Aunt Agatha's character - the bantha - and its relevance to gaming.

Gaming requires a visual element. One of the reasons that Star Wars is such a rich setting for gaming is NOT because of its plot - rebel alliance plus empire, etc. It's because that setting was reinforced by visual imagery. What can't really be captured by description comes to life on the screen, and is thereby transformed.

Relating that to gaming, let's say that I have a troop of bantha-riders about to come over the horizon because that's what I wrote for hex 7490, and the party has just entered that hex looking for the Lost Shrine of Tamoachan. I have two choices: I can describe a bantha, or I can drag the family snapshot of Aunt Agatha from my wallet and snap it out like a police badge: "THIS is what you see!"

Strong stuff. Obviously, by showing a picture, I have taken advantage of that rule where "a picture is worth a thousand words."

On the other hand, I think it can be overdone.

The basic, fundamental, underlying, primordial engine of an RPG is the back-and-forth conversation between the DM and the players. I strongly believe that the most powerful gaming atmosphere is the one where the two sides of the table are talking. Not showing pictures, not reading aloud, not looking up rules. Talking. An RPG is at its highest octane when it's running in "conversation" gear.

"Read-aloud" boxed text, pictures, and even checking a rule all have their place, but as a DM I always try to keep in mind that all this stuff is used for the purpose of getting the players and myself into that conversation gear, the zone where ideas and questions are flying back and forth without anything else intruding.

Pictures and everything else are somewhere like first and second gear, where you're revving up. If you want to drive fast, you definitely don't want to start in fourth gear - that's basic gear-shifting advice. But when you hit cruising speed, you also don't want to suddenly shift back into first gear, either.

Everyone has his own sense of how to run a game table - I think there is a cruising gear (which is the strongest part of the gaming session - the conversation zone), but that you have to get there by building the players' visual picture. Once you're in that zone, though, I think it's a bad idea to break the conversation mode by reference to anything other than conversation. There's an exception to every rule, of course, but I think the analogy of a gaming session to the gears of a car is a very interesting and appropriate way of thinking about it.

In any case, IIRC, Aunt Agatha hit a hole in one that day, which is why we all got copies of that snapshot at the family reunion.

"B" is for Bailed out by the Experts

Yesterday's travails with creating a cover for the Surge of the Wine-Dark Sea ended, as readers have noted, with my emailing James Kramer for a cover with some dimensions that wouldn't send lulu into a tizzy fit. Like lightning, James changed the cover dimensions and sent me a new file. Without any hitch, I uploaded the file, and I now have the hardcover of the art book waiting in my private folder at lulu waiting to be switched to general availability (there is still some more checking to do, and I have to upload the softcover before pulling the trigger for the actual release).

This leads to two points about being bailed out by experts:
1) Kramer is awesome. I am not sure how many people realize the role he has played behind the scenes on a lot of major projects. He is the technological force behind OSRIC 2.0, for example: it's a huge book, and Jim did all the layout for it. He also runs Usherwood Adventures, which has a full line of adventure modules - if you want to see high production values, these are tremendous. He has done the layout for 3 issues of Knockspell (2, 3, and 4), and lots of other behind the scenes work.

2) Lulu, I have to admit, needs to get kudos as well, for preventing users from accidentally creating problems for themselves. It is a pain to work with highly sensitive requirements for posting, but it would be much worse if the program allowed you to post anything -- and then discover that it doesn't emerge properly from one of the presses. So lulu gets points, if not exactly for bailing me out - for preventing me from creating problems for myself.

In any case, yesterday's adventure with the lulu cover-generation templates was fun, even though it ended up with me calling for the cavalry.

I should point out, for the sake of my own self-image here, that I'm actually pretty experienced with lulu - this was simply an excursion into an unfamiliar part of the functionality. Which is why it was fun rather than frustrating. If there's anyone out there who is contemplating putting something onto lulu, please don't be put off by my posts, which exaggerated the complexity in order to be amusing to read - the vast majority of the process is quite straightforward.

Indeed, lulu has been one of the center-posts of the surge in publishing we have seen in the last few years. Frustrating and annoying as it has been from time to time, it has actually been invaluable: technicolor vomit-screens, hieroglyphic instructions and all.

Friday, April 1, 2011

Making a cover on lulu

10:57AM, USA Central Time
I am now in the "cover designer" on lulu, which is a great big rectangle of technicolor vomit set underneath a bewildering array of buttons labeled with meaningless hieroglyphs. They are helpfully labeled with words indicating that anything I'm likely to do here will take me down a branching pathway of irretrievable mistakes, altered data, and sorrow. At the top, the very top ... in parentheses, it says, "Kid ... do you want to use the old cover designer or the advanced one-page cover designer?"

Okay, it doesn't say "Kid," but I'm already into the sort of Alice's Restaurant mode of confronting a senseless and ridiculous system of external control. And it's going to get worse. Because what I have here is a one-page cover. I'm not even allowed to wrestle with the technicolor vomit using the hieroglyph buttons and sheer willpower - I have to go and confront the ADVANCED cover generator. The technicolor vomit and the hieroglyphic buttons are obviously considered to be standard fare.

The advanced cover designer probably asks questions about which door tells the truth, which one lies ... and has an invincible demi-lich in it. Yeah, you know what I'm talking about.

Here we go.

"Are you sure you want to navigate away from this page?"
Hell no, I'm on my way to the advanced cover designer with liches and stuff when I navigate away from this page. No, I don't want to navigate away from this page, but I have to. I hit "yes."

11:02AM USA Central Time.
I confront the advanced cover designer.
It is a blank rectangle. It says:
"The file you upload must be a PDF, JPG, GIF, or PNG. See below for exact dimensions. "

No technicolor-vomit slimes crawling in the rectangle.
No hieroglyphs.

It's quiet .... too quiet. This is exactly where you decide to search for secret doors and the ceiling falls in on you.

11:06 USA Central Time
And then ... written beneath the innocuous-looking rectangle ... comes the Gygaxian Riddle.
One-piece cover requirements:
  • Your file must be a PDF, JPG, GIF, or PNG
  • Spine width: 31 Postscript points wide (0.431") (129 px)
  • Spine begins 657 Postscript points (9.13") (2738 px) from the left.
  • Total cover width: 1345 X 900 Postscript points (18.68" X 12.50") (5604px X 3750px)
  • If using an image, its resolution should be set to 300dpi
Here it is. WTF is a postscript point? Can we not use inches or millimeters, or cubits? Postscript isn't a system of measurement, it's something you write at the end of a letter when you forgot to say something or if you're trying to downplay it, like, "P.S. You are going to have trouble with this part of the process."

P.S., yes, I know it actually gave me the dimensions in inches, I'm just complaining. The actual problem is to verify inches in the dimensions of a pdf. Time to open up Photoshop and take a look at the pdf in a graphics program.

This is going to take a while.

A is also for "Continuing the Publication Process on Lulu"

So sue me, my abcedarian skills are questionable. In part one of this quick series about posting a resource onto lulu, which really did begin with the letter "A," I got as far as the point where lulu has now created a print-ready file of the interior of the art book (Surge of the Wine-Dark Sea), I checked it, and hit "Save and Continue." You have to read the comments to see the whole progression step-by-step, because I didn't want to put up a whole new post for each step.

Now we are at the part where fear grips me.

10:49AM USA Central Time
It's time to make the cover. Normally, that's not a big deal. I simply use the "old" cover designer on lulu, which is an interface which makes a lot of sense to me. Upload a jpeg for the front cover. Upload a jpeg for the back cover. Remove the text that lulu puts on there.

Not so in this case, because I've got a really nice one-piece cover from Jim Kramer, but I am not familiar with using a one-piece cover. My baby interface that I normally use won't do this; I have to venture into the world of stuff I'm not familiar with.

A is for Art Book Adventures

I wasn't really planning on participating in the A-Z project that so many bloggers in the OSR community are joining. And in fact, I'm not joining the project itself, just because I'm too lazy to make the clicks and put up the apple graphic.

However, since Jim Kramer sent me the final files for the long-awaited art book, the letter "A" basically fell into my lap. If I can continue a 26-day run of consistent serendipity, then I'm golden, baby.

So: the Art Book. I've downloaded the one-piece cover from Jim, and I'm currently downloading the interior pages, which are 73MB - full color, high resolution files are monstrously big. Assuming that my computer doesn't crash, then I move on to the next step, which is to load this bad boy onto lulu.

9:19AM, USA central time: I managed to download the file from Jim without mishap, and double checked it (this is after several previous editing cuts, so mainly I'm making sure that the last changes didn't create new glitches, which happens often in edits). So I've now gone to the lulu site, created the new project (I'm starting with the hardcover, but I will have to re-do a lot of this for the softcover), and am now uploading the file for the interior pages. I have about a forty minute wait before I find out if lulu will have any objections to the file.....

So for now, that's the status in terms of producing the book. I don't expect every phase of this to go smoothly, because lulu can be cranky in the extreme. The crankiness is worth it, of course, because it's all quality control, but half-way through the problems (and you never know what they will be - it's new every time) you are ready to scream.

So, anyone who's interested in the internal process of getting a book actually loaded onto lulu, stay tuned. For better or worse - I have no idea what adventures I will run into.