If this upcoming edition of 5e D&D is going to have old-school influences on it, I have a question. Why, a couple of weeks before the announcement of the edition, did they think it was no problem to lay off Steve Winter, their one remaining employee from the olden days?
One would think that if older school design was supposed to be something they want to integrate, that they would have at least marginal interest in keeping an employee who knew something about old school design.
This roll-out is slick by any measure, and WotC clearly learned lessons from the 4e fiasco.
First they signaled, with the Monte Cook hiring, and then they pulled in the national press as well as the gaming pundits (under an NDA), and then they announce a beta playtest the same way Paizo did it. All being done very nicely.
But ..... why did they lay off their one older-school employee right before all these announcements? It's hardly a signal to write the whole thing off as hype, but it's not a good sign about they way that the thinking at WotC is really running.
On Locks and Keys: Redux
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