Sunday, March 10, 2013

Just a Couple of Grins and Notes


My son this morning, playing Skyrim: "This blade just isn't cutting it." <pause> "See what I did there?"

Erik Tenkar's group is kicking loose on a Swords & Wizardry campaign: See here, as if Tenkar's Tavern isn't already on your list of blogs, since he is taking on the mantle of the majordomo of the Old School's go-to blog.

In a not-quite-so-intriguing note about Swords & Wizardry, I have finally been updating the Giant List of all Swords & Wizardry Stuff. It might be current now, although there are probably several things I have missed. Indeed, one has just sprung to mind, so I will add it when I'm done posting here.

Saturday, March 9, 2013

Brevity

"There are an estimated 1,100-1,200 killer frogs here."
Nominated for the best 9-word sentence in an RPG book. (Fiction is another category).

"This is Free Trader Beowulf, calling anyone"
Nominated for best 7-word sentence in an RPG book.

Especially when talking to players, brevity is the soul of adventure. Players have shorter attention spans than you would think. Don't waste time prattling: get the dice rattling.


Friday, March 8, 2013

Travelers and Thieves



You can't see all the detail, and this definitely isn't the best album by Blues Traveler ... but I love this cover picture from the Travelers and Thieves album. It screams old school D&D to me, not just the image but the title of the album, too.

This view of adventurers is sometimes derided with the term "murder hobo," but in many cases that term is wrongly applied -- particularly in fantasy games. There is a whole type of fantasy game in which the attraction is the idea of crossing the border of civilization into an area that's entirely wild ... and fighting that wildness. (And, yes, taking its stuff). It's not murder in this idiom, it is defense of the helpless civilians that are back behind the lines.

In the zombie apocalypse, when a beat-up VW van skids into the parking lot with some guys leaning out the door blazing away with all kinds of weaponry, and you dash into the safety of the van just ahead of the zombies that the guys are blowing away ... that's these guys. They aren't murder hobos, they are force-recon hobos.

The whole concept of this sort of fantasy is that everything outside the hedges and fields is basically "Here be Dragons." It's zombie apocalypse from one horizon to the next, with the exception of the few enclaves where the endangered species of humanity depends upon the tough sons-of-bitches that are better at killing than the worgs and the ogres.

It's not the only kind of fantasy, but if the camera were to be following Aragorn in the year prior to his arrival at the Prancing Pony in Bree, I think you'd be seeing Middle Earth through an entirely different, and considerably grittier, lens.

Thursday, March 7, 2013

Swords & Wizardry Kickstarter Packages Arriving Across USA

Boxes across the country are being opened, as the second wave of Swords & Wizardry Kickstarter packages arrive. Not all of them will actually be on your doorsteps, yet, but they are all in the mail (except for a couple that have an address issue).

So far the reaction is very good; we've had very few notifications of damage in shipping, and only two actual quality issues, one of which looks like it happened at the printer, and one that apparently, inexplicably, looks like someone took a bite out of the book.

There are a few unboxed-pictures out there:
Tenkar's order

And Nate's Order


We're pretty happy with it. :)

*Edited to embed Nate's picture since I couldn't link directly to in on G+.

Wednesday, March 6, 2013

DIY Enablers



 The internet is the greatest development for the DIY approach to any hobby, and gaming is no different. At the touch of a button you can discover places like http://rpgcharacters.wordpress.com/ (Dyson Logos maps), or use free fonts to turn a player handout into something way cooler than a ball point pen jotted on an index card. There are billions of images to download (just search “images [whatever you want]” and you’ll find mountains of pictures), and information on interesting topics is no more than a click away.  Hint: if you’re not writing an academic article, and you just want ideas, go fishing in Wikipedia. After you follow 3 links you will be somewhere you didn’t expect, probably getting neat ideas.

Of course, there’s a difference between the people who are putting up the DIY material, and the people who are creating tools for the DIY approach. I want to take a second to point out some of these guys. First is Dave’s Dungeon Mapper, which many of you will already have seen. http://davesmapper.com/ This piece of awesomeness creates a map out of geomorphs that have been contributed by DIY artists. In addition to pointing out the resource, I’m going to point directly to the page that lists the people who made it happen.
Although the geomorphs themselves are quite magical, what really makes my eyes pop here is the computer program that combines them. It is TOO cool. And David Millar has got to be the most modest, self-effacing guy in the history of putting neat stuff on the web. I had to really delve to find his other site: http://thegriddle.net/ This one has puzzles. Also note that he takes donations.

Another one is the SRD site that’s run by John Reyst. You might have skipped over John’s sites because (a) the Pathfinder-related site is what everyone sees first, and/or (b) there are some advertisements. Basically what John does is create a System Reference document for open games, and then fill it with hyperlinks so you can navigate around in it. It’s a bit like a wiki, but easier to see all of it. John has an SRD for Pathfinder, but he ALSO has an SRD for Swords & Wizardry (http://www.d20swsrd.com/) and one for Mutants and Masterminds too, incidentally (http://www.d20herosrd.com/).

So what John does is basically to aggregate open game content for the games he covers. One new-school fantasy game, one old-school fantasy game, and a superhero game. Probably we watch to find the sci-fi game that goes up at some point. John does his DIY in the website-creating realm; he doesn’t create the DIY material himself: he’s a DIY enabler, like Dave Millar. Dave apparently didn’t even play RPGs until he tackled the project of making a computer put together geomorphs. John Reyst’s talent also lies in making tools for the DIY community.

Also check out http://www.wizardawn.com/rpg/ for a wealth of online generated tables that are put into a functioning program.

Let's hear it for the computer guys who are working to let the rest of with do-it-yourself projects!

Tuesday, March 5, 2013

The Bard of Avon as Dungeon Master


Yesterday's post was deep and theoretical, and even went so far as to contain a quote from Shakespeare. In that same vein, here is another excellent quotation from the Bard of Avon, Shakespeare himself:
Play, music!
(As You Like It, 5.4.174), Duke Senior

The intention here, if I may take a moment to play literary critic and apply the textual interpretation skills I once learned in school, is to enjoin the reader to visit YouTube and other places, find cool music, and listen to it. "Plug in thine ipod," he virtually says. "Rock on." So, put on some epic music (I suggest this: Two Steps from Hell Epic Music that Matt likes) and think deep thoughts about the adventuring and DMing advice that we get from William Shakespeare, the greatest Game Master of all time:

On traps and other dungeon hazards:
 "Some Cupid kills with arrows, some with traps."
Much Ado About Nothing (III, i, 106)
City Adventuring:
“Officers, what offence have these men done?

DOGBERRY
Marry, sir, they have committed false report; moreover, they have spoken untruths; secondarily, they are slanders; sixth and lastly, they have
belied a lady; thirdly, they have verified unjust things; and, to conclude, they are lying knaves.”
― William Shakespeare, Much Ado About Nothing
Charisma not a dump stat:
To be a well-favoured man is the gift of fortune
― William Shakespeare, Much Ado About Nothing 
Phantasmal Force spell, old school:
Doubt thou the stars are fire;
Doubt that the sun doth move;
Doubt truth to be a liar
 ― William Shakespeare, Hamlet
Demons summon other demons, don't nerf:
Hell is empty and all the devils are here.
  ― William Shakespeare, The Tempest
Beware charm person spell, especially when aimed at your spellcaster in the back rank
My only love sprung from my only hate!
Too early seen unknown, and known too late!
Prodigious birth of love it is to me,
That I must love a loathed enemy.
 ― William Shakespeare, Romeo and Juliet
 Iron rations are expensive. Make a fucking map.
O Romeo, Romeo, wherefore art thou Romeo?*
 ― William Shakespeare, Romeo and Juliet 
Temple of the Sun God is not discounting raise dead spells today, sorry dude, roll up a new one.
When he shall die,
Take him and cut him out in little stars,
And he will make the face of heaven so fine
That all the world will be in love with night
And pay no worship to the garish sun
 ― William Shakespeare, Romeo and Juliet  
*I know. It means "why." But it's funnier this way, and could also stand for "Don't split the party."

EDIT: this game is easy -- I invite other bloggers to discover the gaming wisdom of Shakespeare. Just pull up a page full of his quotes and start interpreting.





Monday, March 4, 2013

Deaths and Resurrections: Names and Anniversaries

I realize that it's a bit like Cthulhu resurfacing, but here I am at the keyboard, typing away at the blog again. In the long interim since my last post here, I have been generally experimenting with all the other "social media" that are buzzing around: facebook and google+ for the most part. Once the Swords & Wizardry Kickstarter went live, the Swords & Wizardry forum basically died, its oxygen sucked away first to a facebook page and then to a Google+ Community which has become very active with 435 members as of the last count.

Things have altered. Fight On! is fading away, or at very best it is changing. At one point in time, what we called the Old School Renaissance was a small corner of the hobby, with no real connection to the mainstream gaming world. How could there be, really, when the defining characteristic of our group was nonconformity, rejection of the broader "community" in favor of an out-of-print set of rules and a small band of other renegade gamers? And yet, here we are, at the remote side of the sea-change.
Of his bones are coral made;
Those are pearls that were his eyes:
  Nothing of him that doth fade
But doth suffer a sea-change
Into something rich and strange.
The Tempest. Act i. Sc. 2.
 It is rich and strange, no kidding. Wizards of the Coast has published Advanced Dungeons & Dragons, first edition. See it on the shelves. The original books themselves are in the works as a boxed set. The Kickstarter for Swords & Wizardry (retro-clone of OD&D) is the largest OSR venture I know of, having brought in $78,000. I don't know the numbers on publishers like James Raggi, Dan Proctor, or Black Blade, but the OSR, which was once about DIY projects that ran from "free" to "beer money," has been noticed enough by the mainstream of gaming that our "old school" material is suddenly a fairly big deal. I hesitate to mention the Dwimmermount disaster, but since it was also a five-figure sale of OSR material, it can't really be omitted from mention. The Kickstarter for the S&W version of Rappan Athuk was also in five figures, although I haven't even tried to do the exact math on it, that was a really complicated tangle of a sale.

And I'm blogging. Why? That was pretty much dead, wasn't it? I was writing in the Cyclopean Deeps, where Izamne hides in its mists of deepest dark, and I was on the dilapidated hill of Grimmsgate, a dying town on the ragged edge of Law's reach, in the intertidal zone where one is changed by, and can change, the ebb and flow of civilization itself.

It's all about change, these days. And at the center of it, maybe the eye of the storm, if one thinks of it that way, is Gary Gygax. No longer with us, is Gary: he passed away in 2008 -- today is the anniversary of that event. And looking at it in retrospect, I find something very interesting.

Whether he intended it or not, Gary himself is at the center of the new wave of old school publishing. That's a nice little term for it, Oldschool New Wave, since it doesn't imply a "movement," and you can remove the word "publishing" at will, when you're talking about the gamers who are surfing the wave. There are new surfers, there are old surfers. No Renaissance, if the term offends. And I feel that it's important not to offend here, since I am attributing something to someone who can't really argue back. But by agreeing with Troll Lord Games to publish Castles & Crusades, Gary set loose something that he'd never done before, which was to endorse the idea of going back. Part of that was simply a matter of sales; Gary understood sales, and clearly had no intention to spend his time and resources supporting someone else's brand name.

With Castle Zagyg, and Castles & Crusades, Gary kicked loose the "official" approach of the Oldschool New Wave (the publishing side, not the gaming side) -- slap a new name on the original concepts, a "code name," if you will, and then cut loose like it's 1976 again. The concept itself probably came from TLG, and TLG was probably influenced by Hackmaster, and so on. Here I am not focusing on the origin of the idea, but on the point at which it caught fire. After Castles & Crusades, which simulated AD&D, you had OSRIC, which was intended as a publisher resource to be AD&D's code word, like "Castle Zagyg" meant "Castle Greyhawk." Then Labyrinth Lord, then Swords & Wizardry, and then the huge breakout of modules, resources, and more retro-clones. Magazines, etc. And now we have the biggest name-grab of the process, the appropriation of the "TSR" trademark by a company partially owned by some of the scions of the Gygax family.

All in all, it is interesting to see that Gary's actions in allying himself with TLG was -- whether he actually meant to do it -- the origin of a second wave of old school publishing, the transformation of niche forums like Knights & Knaves and Dragonsfoot into big, well-known centers of discussion, the transformation of these platforms into the new social media of blogs, facebook, and google+. Eventually even the response of WotC in re-publishing our cherished books.

On this day, it's worth looking at the man not only in the farther past, the glory days of AD&D, when Gary was at the helm of TSR, but it is also worth remembering something rather more recent, that move toward gaming under the aegis of the open game license, because at that moment he quietly did something that has had ramifications of huge proportions: he gave something a name. He renamed Castle Greyhawk as Castle Zagyg. And by doing that, he set loose the immense flood-tide of the past, because he "made official" the act of renaming older things. Renaming, re-awakening, and then new vistas like the town of Yggsburg. And from there, OSRIC, and Labyrinth Lord, and Swords & Wizardry, and a thousand new adventures written for a new century.

Pretty awesome, Gary. Toward the end, you didn't let them keep it in the magic jar.