I've seen this discussed before on a message board, but I can't find the thread. The question was this: when getting ready for the game, do you (a) draw a map first and then key it, (b) draw the map and the key at the same time working as you go, or (c) write some sort of key (such as a roster of monsters and traps) before building the map to suit? This also begs another question, that of the backstory. In general, unless it's a funhouse type of dungeon, there's a backstory -- whether or not it's ever revealed to the players, some sort of idea usually unifies the encounters even in a location-based adventure.
What's the order in which you mentally organize, prioritize, and develop your adventures?
I'm a gamer in Sugar Land, Texas. I have written a couple of modules and also did a re-description of Gary Gygax's and Dave Arneson's Original D&D, which is called Swords & Wizardry. I also draw a little, but I'm not as good at drawing as I am at writing. Other hobbies are running marathons and TaeKwonDo.