Sunday, April 14, 2013
I really should have done some publicity-gathering for the con ahead of time, but I ended up so busy with Razor Coast and other projects that talking up MagCon never quite hit the top of the agenda.
I had an EXCELLENT time; there were only 4 players in my game (normally 12-14), which changes the pace considerably. I don't mean to suggest that the con was hurting for players; there were tables and tables of wargames, boardgames, and other RPG's. The turnout was much smaller than North Texas, but much larger than I would have expected. I recommend this convention.
By the way, it was a TPK. The only survivor was the hired halfling torchbearer, Sam, the only person who knows where to find the suspended-in-time remains of his erstwhile employers.