For some reason, there was a dip in sales of this book in between the end of November and just recently. I can guess why it dropped off in December: Lulu had the huge 30%+ discount sales to boost their end of year revenue and everyone (including me) dropped all their spare cash into old school stuff from lulu.
Anyway, last month sales suddenly jumped on Tome of Adventure Design, and there have been a couple of new reviews posted -- both of them at Paizo, which is one of the places selling the book. By the way, if you're thinking of buying the book, I make slightly more money if you buy it direct from Frog God Games, but if you're a frequent Paizo customer you get bennies when you buy more from them. Just so long as you make sure to have a copy! :)
I'll quote one review, in case you're not interested in going to the Paizo review page (which is here):
The book is rife with advice on how to use the tables to get into a creative state where ideas start to flow. AND IT WORKS! I was in a bored rut dming, and now I am teaming with ideas I am
excited to try. Seriously, looking at the table of contents does the
book no justice. When I first opened the Table of Contents and saw a
section on monsters, I just sighed. I mean really....I have three
bestiaries and the Tome of Horrors. What a waste! And then I started
reading and I started to get excited about designing a unique monster to
mix in the story, and then I started to see adventures and side quests I
could do. It is a book on innovative thinking. Every DM or person wanting to take a hand at dming should at the very
least read pages 127-128. It is the most concise description of
creativity and how to get your mind "there" that I have ever read. That
should have been next to the Introduction at the beginning of the book,
but it is nice to see practical advice peppered through-out the tables. I was also pleased that the Dungeon Book was the longest section.
Reading that helps me come up with ideas for stories--and that is ok. ToAD is not a random adventure generator. It is a comprehensive tool
used to get your creative juices and excitement flowing when you sit
down to create an adventure, and when it starts working you stop rolling
and reading and sit back and surf the creative wave you forgot you had
The book's at a 5-star rating with multiple reviews, which wouldn't impress me when it's based on just one review, but when the 5-star ratings begin to stack up, it's pretty cool.
I'm a gamer in Sugar Land, Texas. I have written a couple of modules and also did a re-description of Gary Gygax's and Dave Arneson's Original D&D, which is called Swords & Wizardry. I also draw a little, but I'm not as good at drawing as I am at writing. Other hobbies are running marathons and TaeKwonDo.