Monday, October 17, 2011

Copyright and the OSR (part 1)

There has been a recent stink in the blogosphere concerning two publications by the same person which are widely being perceived as violations of copyrights; they have both been pulled (I assume by the author). I'm not going to mention the name or provide links, because I don't want to focus on the individual and I don't have enough knowledge of the specific documents to have my own opinion of the specifics -- this is a post about my general feelings and opinions on the question of copyright and how it interacts with the OSR. I'm not scolding or defending anyone on either side for anything that has been said or done, I'm just using this particular event as the example since it created a hot flashpoint.

Introduction to the Situation
The first of the documents was a copy of lots of OSRIC text, and used cover art that was copyright protected and not available for use. The author stated that he'd been told the art was in the public domain. Certainly from the OSRIC side, unless there was something I didn't see, the whole concept of OSRIC allows the reproduction of the rules as long as nothing is changed. The author has been criticized for not adding anything to it, but he wouldn't have been allowed to do that and still call it OSRIC. It's fine for the community to decide that there's no value to a reprint of OSRIC material, but it wasn't against the rules. I'm told it was a clumsy job (about which I have no idea), and certainly it's the task, not just the right, of the community to point this out on a product if it's the case. For a free pdf, I don't think that a very high level of rage over poor editing is appropriate, but on a printed book (even if the author makes no profit), the buyer is still paying money on the assumption that the product is well put together, so I can understand anger at getting something that's got editing errors.

The second document was apparently a retro-clone of Holmes Basic, or if it wasn't a retro-clone it apparently -- and I have only heard this without seeing it -- contained text taken directly from the Holmes Blue Book. It also apparently had editing errors such as using the terms "hobbit" and "halfling" on the same page.

I think what happened here with the first (OSRIC) document involved another factor. Steve, who is a long-time artist in the OSR, had also been putting together a similar document with his own art, and had been working on it for quite some time. What happened, I think, wasn't so much that there was a lot of rage over the use of the copyrighted artwork, I think the community's negative reaction had less to do with the copyright violation than with the combination of what was seen as shoddy work on one product (again, I do NOT know) as contrasted with someone else's project that had clearly seen a lot of work and contained brand-new artwork done specifically for the project. Is that a legitimate reason to flame out against the person who did the faster cut-and-paste job with the mistake about the availability of the art? I think it's legitimate to compare the two products themselves, on their own merits, for sure. I get a bit uncomfortable about hearing terms like "theft" about the art; even though it's technically true, intellectual property is an area where people can make mistakes. This was a mistake that most people wouldn't have made, since it's pretty common knowledge that if you find recent art on the internet it isn't going to be public domain no matter what someone on the internet might tell you. But it could have been a mistake.

Or it could have been done deliberately on the assumption that no one would care, and that's one of the things I'd like to discuss, because it draws in the community's attitudes about copyright in addition to a publisher's own moral code. We've got three different community codes going -- one is moral, one is legal, and one is about quality.

Legal and Moral Codes
What is legal is not necessarily moral. This is the fundamental premise behind the principle of democracy (allowing laws to be changed based on community perceptions of morality) and the principle of civil disobedience (the tactic of breaking the law and accepting the likelihood of being punished as a means of highlighting an immorality in the law). Civil disobedience is not the practice of breaking the law and then complaining about (or trying to avoid) being caught. That's mere lawbreaking. In a moral issue, lawbreaking is acceptable to many people, but it's not the same as the higher principle of civil disobedience and shouldn't cloak itself as such.

In our community, we definitely face the legal issues involved with copyright infringement because we play games that are copyright protected at the same time that they're out of print and sometimes available only at a very high dollar price. Various people in the community weigh in at different places on these issues. Some people are perfectly willing to break the law because they feel that the law is unjust. Some people are willing to break the law because they simply don't care about breaking laws that inconvenience them. Some people are willing to break copyright laws as long as their activities don't measurably hurt anyone (for example, the profits lost by WotC if someone distributes a few copies of an out-of-print TSR publication is certainly pretty small as a practical matter, although it theoretically exists). Some people make a distinction between the copyrights of people as opposed to those of corporations. We've got a broad spectrum of approaches out there.

One of the primary goals of retro-clones is to bring back the legal publication of materials for out-of-print games. One of the real oddities during the initial reaction to OSRIC was seeing the same people who routinely used and even wrote obviously derivative material for OOP games flare out that OSRIC was a copyright violation. The whole point of OSRIC was to give the community a legal avenue for publishing resources. There's a pragmatic side to this as well as a purely legal/moral one. Take OD&D as the best example: if one wants to promote use of the OD&D rules, the rules have to be available for people to find. No problem back when WotC had the rules available as a pdf. Now they don't. Which means that even if you're totally in favor of piracy, there would never be a long-standing location where those rules will be available for people to come and get them. Those sites and locations have to shut down and move from time to time. It's not sustainable. That's a practical problem that can be viewed entirely in isolation from the legal issue, and it's a very significant practical problem.

In the case in point -- and here we're talking about the second document which apparently cut and pasted from the Holmes Blue Book, there is clearly a legal issue. A small number of people would be outraged to buy something and discover that it contains legal violations simply because they want to follow the law. I wouldn't be outraged by this, although I think it would annoy me if I spent money on it, even if there were no profit to the author. It's something I wouldn't use on that basis. I wouldn't feel comfortable. Would I condemn someone else for using it? For using it, no. Would I condemn someone for publishing it if they were very clear about the fact that if I bought it I'd have something illegal (thereby warning me ahead of time that I personally would object to it)?

Interestingly, that would depend. There are, and people might or might not know this, several bootleg copies of OD&D out there that have been reformatted but contain the original text. They are apparently awesome -- I have seen pictures of them and physically paged through one of them. One of them contains lots of pirated Frank Frazetta art, and the other one is illustrated by members of the author-editor-compiler's gaming group.

I'll get to these two "pirate" versions of OD&D in the next part of this post, as well as talking about the code of quality and circling back to the particular two publications (OSRIC book and Holmes clone) that spawned this long post in the first place.

Quick Summary so Far
As a summary of what I intended to say in this part: (1) the community's values might affect a publisher's willingness to go out on a limb legally, (2) it's a complex issue in terms of those community values because they have legal, moral, and quality vectors, (3) the intention of a publisher (as with OSRIC's goal of expanding lawful publications being initially and incorrectly perceived by many as an endorsement of piracy) can be both relevant and misunderstood, (4) the intention of a publisher can also be seen as irrelevant since the product has to be judged for what it ultimately is (example - I'd be irritated if I bought something with copyright violations even if the publisher did it by accident).

And a final reminder -- I'm not trying to call anyone onto the mat with this: I'm focusing on the surrounding issues in a general sense, not giving my opinion on the particular documents or on the commentaries that have been made. This isn't about the particulars.

Friday, October 14, 2011

Tome of Horrors Stat Blocks (Bh-Bu)

This is the rest of the "B" monsters from Tome of Horrors -- again, these are courtesy of Razberry Ranid (I only added the Section 15 material), so all credit for the work goes to him!

Bhuta: HD 7; AC 4 [15]; Atk 2 claws (1d6); Move 12; Save 9; AL C; CL/XP 8/800; Special: Death grip
Bhuta from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Biclops: HD 12+2; AC 2[17]; Atk 2 weapons (4d6); Move 12; Save 3; AL C; CL/XP 13/2,300; Special: Hurl boulders
Biclops from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Bleeding Horror: HD 6; AC -1 [20]; Atk Axe of Blood (2d6) or 2 claws (1d8); Move 12; Save 11; AL C; CL/XP 10/1400; Special: Blood consumption, horrific appearance, +1 or better weapon to hit, magic resistance (10%)
Bleeding Horror from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Clark Peterson and Scott Greene.

Blindheim: HD 4; AC 3 [16]; Atk Bite (1d6); Move 12; Save 13; AL C; CL/XP 5/240; Special: Eye beams
Blindheim from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Roger Musson.

Blood Bush: HD 4; AC 7 [12]; Atk 4 tendrils (1d4), 6 flower darts (1d2); Move 0; Save 13; AL N; CL/XP 4/120; Special: Paralysis
Blood Bush from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Lance Hawvermale.

Blood Hawk: HD 1; AC 4 [15]; Atk 2 claws (1d4) and bite (1d6); Move 6/36 (flying); Save 17; AL N; CL/XP 2/30; Special: None
Blood Hawk from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Ian Livingstone.

Bloodsuckle: HD 6; AC 7 [12]; Atk 2 tendrils (1d4), limb rake (1d6); Move 0; Save 11; AL N; CL/XP 8/800; Special: Blood drain, create host, grab, summon host, seed
Bloodsuckle from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Erica Balsley.

Bloody Bones: HD 5; AC 3 [16]; Atk 4 tendrils (see below) and 2 cLs (1d6); Move 12; Save 12; AL C; CL/XP 7/600; Special: Tendrils, slippery, resistance to fire (50%)
Bloody Bones from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Boalisk: HD 5; AC 3 [16]; Atk Bite (1d8); Move 9/9 (climbing, swimming); Save 12; AL N; CL/XP 6/400; Special: Constrict, gaze
Boalisk from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Bog Beast: HD 5; AC 5 [14]; Atk 2 claws (1d6 + swamp fever); Move 12; Save 12; AL N; CL/XP 6/400; Special: Swamp fever, rend with claws
Bog Beast from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Bog Creeper: HD 7; AC 6 [13]; Atk 1 slam (1d6), 4 tendrils (1d4) or bite (2d4); Move 4/9 (swim); Save 9; AL N; CL/XP 8/800; Special: Constrict, spit acid, camouflage
Bog Creeper from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Erica Balsley.




Bog Mummy: HD 8; AC 2 [17]; Atk Slam (1d6 + bog rot); Move 9; Save 8; AL C; CL/XP 10/1400; Special: Bog rot, +1 or better weapon to hit, resistance to fire (50%)
Bog Mummy from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Bruce Cordell.

Bogeyman: HD 6; AC 5 [12]; Atk claw (1d6); Move 12; Save 11; AL C; CL/XP 7/600; Special: Frighten, create illusions, magical weapons to hit
Bogeyman from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Boggart: HD 6; AC -1 [20]; Atk Electrical discharge (2d6); Move 9; Save 11; AL C; CL/XP 8/800; Special: Immune to magic, magical abilities
Boggart from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Bone Cobbler: HD 5; AC 5 [14]; Atk 2 hammers (1d4) or 2 claws (1d3); Move 12; Save 12; AL C; CL/XP 7/600; Special: Animate bones, breath weapon
Bone Cobbler from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Boneneedle: HD 2; AC 8 [11]; Atk 1 bite (1d3 + marrow poisoning); Move 18; Save 16; AL N; CL/XP 3/60; Special: Marrow poisoning, aversion to daylight
Bhuta from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Bonesnapper: HD 4; AC 3 [16]; Atk Bite (1d8) and tail slap (1d3); Move 9; Save 13; AL N; CL/XP 4/120; Special: Surprise on a roll of 1-2 on 1d6
Bonesnapper from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Ian Livingstone.

Bonesucker: HD 8; AC 3 [16]; Atk 4 tentacles (1d4+4 + liquefy bones); Move 9; Save 8; AL C; CL/XP 10/1400; Special: Liquefy bones, +1 or better weapon to hit
Bonesucker from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Erica Balsley.

Bookworm: HD 1hp; AC 9 [10]; Atk 3 per round to see book; Move 9; Save Nil; AL N; CL/XP A/5; Special: see book
Bookworm from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Brass Man: HD 10; AC 4 [15]; Atk 1 slam or 1 weapon (3d6); Move 6; Save 5; AL N; CL/XP 12/2,000; Special: Spit molten brass (6d6), +1 or better magic weapon to hit, slowed by lightning, healed by fire, immune to spells
Brass Man from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Casey Christofferson.

Brownie: HD 1d3; AC 2 [17]; Atk Tiny sword (1d3); Move 9; Save 18; AL L; CL/XP 1/15; Special: Magic resistance (25%), spells
Brownie from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Brume: HD 7; AC 2 [17]; Atk 2 claws (1d6); Move 15; Save 9; AL C; CL/XP 8/800; Special: Magical weapons to hit, magical abilities
Brume from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Brykolakas: HD 5; AC 5 [14]; Atk 2 claws (1d6 + infection); Move 6/24 (swim); Save 12; AL C; CL/XP 7/600; Special: Create spawn, death throes, infection, change shape
Bryolakas from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Buckawn: HD 1d6; AC 2 [17]; Atk Dagger (1d3) or dart (1d3); Move 12; Save 18; AL N; CL/XP 2/30; Special: Poison use, spells, magic resistance (10%)
Buckawn from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Bumblebee, Giant Worker: HD 3; AC 3 [16]; Atk Sting (1d6 + poison); Move 6/18 (flying); Save 14; AL N; CL/XP 5/240
Giant Worker Bumblebee from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Bumblebee, Queen: HD 10; AC 3 [16]; Atk Sting (1d6 + poison); Move 6/18 (flying); Save 5; AL N; CL/XP 12/2,000; Special: None
Queen Bumblebee from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Bunyip: HD 5; AC 4 [15]; Atk Bite (1d6); Move 21 (swimming); Save 12; AL N (with L tendencies); CL/XP 7/600; Special: Frenzy, roar, vorpal bite
Bunyip from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Dermot Jackson.

Burning Dervish: HD 8; AC 7 [12]; Atk 1 weapon (1d6 + 1d6 fire); Move 9/6 (flying); Save 8; AL C; CL/XP 9/1,100; Special: Flame form, spell abilities, resist fire
Burning Dervish from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Casey Christofferson.

Zazzle t-shirt sale

Zazzle is doing an awesome discount on t-shirts with a really irritating deadline. Four hours.

Order a t-shirt in 4 hours and get 50% off, order this weekend after that and get 20% off.

So if you're quick, and you've played in my Mythrus Tower campaign, grab the Erol Otus campaign t-shirt fast. The link is http://www.zazzle.com/mythrus+tower+tshirts

That brings the price down to about $15, which is cheap. Sorry about the short time frame. The coupon code is OCTSHIRTFFHS

Wednesday, October 12, 2011

Mega-module almost finished!

The mega-module that was originally a two-module series is finally written! Not edited and not polished, which take a while for me to do, but the writing itself is finally done. This is always one of the really cool moments in writing a module that other people will read, because it's that one step further than you would ordinarily go when writing up an adventure for your own use. Just like the first idea for the adventure, just like being satisfied with the first combination of map and outline, finishing the raw text is one of the landmarks along the way.

It also gives me, at any rate, a sense of great relief, because this is the point at which I know the module will actually get finished rather than being put on a shelf when something distracts me. Even when I'm distracted I can still get through the editing/polishing phase of a module, since it requires much less intense creativity at that point.

In this case, it has been a really long process simply because of the size of the module. It has 147 numbered areas in total. I'm estimating about an 81 page beast of a module. Compared to a TSR format (which I estimate at maybe 800 words per page rather than 700) this would be around 61 pages of TSR-type module. I tend to use a larger font size and bigger headings than the TSR format for ease of reading, which is the reason why I think there's roughly a 100 word difference in the average page.

I'm really pleased with it -- I think that there's probably not as much coolness per word as Spire of Iron and Crystal has, but it manages to accumulate enough cool over the larger word count to make it a contender. For a while there I was worried that Spire was going to be the best thing I ever wrote forever and ever, but this one ... okay, I don't think it beats Spire, but it matches it.

I can't wait to get into the final phases now, because I really think people are going to like this one.

Tuesday, October 11, 2011

Lair of the Real-Life Kraken

Unless they find something else, this fossil record won't ever be agreed upon by scientists, but it's a more compelling case than bigfoot, as far as I'm concerned. And way, way, bigger than bigfoot, too!

Here is an article about the discovery, perhaps, of the lair of a prehistoric mega-squid. To quote:

A giant sea monster, the likes of the mythological kraken, may have swum Earth's ancient oceans, snagging what was thought to be the sea's top predators — school bus-size ichthyosaurs with fearsome teeth.

The kraken, which would've been nearly 100 feet (30 meters) long, or twice the size of the colossal squid, Mesonychoteuthis, likely drowned or broke the necks of the ichthyosaurs before dragging the corpses to its lair, akin to an octopus's midden, according to study researcher Mark McMenamin, a paleontologist at Mount Holyoke College in Massachusetts. [Rumor or Reality: The Creatures of Cryptozoology]

There is no direct evidence for the beast, though McMenamin suggests that's because it was soft-bodied and didn't stand the test of time; even so, to make a firm case for its existence one would want to find more direct evidence.

McMenamin presented his work Monday (Oct. 10) at the annual meeting of the Geological Society of America in Minneapolis.

Cause of death

Evidence for the kraken and its gruesome attacks comes from markings on the bones of the remains of nine 45-foot (14 meter) ichthyosaurs of the species Shonisaurus popularis, which lived during the Triassic, a period that lasted from 248 million to 206 million years ago. The beasts were the Triassic version of today's predatory giant squid-eating sperm whales.

McMenamin was interested in solving a long-standing puzzle over the cause of death of the S. popularis individuals at the Berlin-Ichthyosaur State Park in Nevada. An expert on the site, Charles Lewis Camp of U.C. Berkeley, suggested in the 1950s that the ichthyosaurs succumbed to an accidental stranding or a toxic plankton bloom. However, nobody has been able to prove the beasts died in shallow water, with more recent work on the rocks around the fossils by Jennifer Hogler, then at the University of California Museum of Paleontoloy, suggesting they died in a deepwater environment. [See image of kraken's lair]

"I was aware that anytime there is controversy about depth, there is probably something interesting going on," McMenamin said. And when he and his daughter arrived at the park, they were struck by the remains' strangeness, particularly "a very odd configuration of bones."

The etching on the bones suggested the shonisaurs were not all killed and buried at the same time, he said. It also looked like the bones had been purposefully rearranged, likely carried to the "kraken's lair" after they had been killed. A similar behavior has been seen in modern octopus.

The markings and rearrangement of the S. popularis bones suggests an octopus-like creature (like a kraken) either drowned the ichthyosaurs or broke their necks, according to McMenamin.

The arranged vertebrae also seemed to resemble the pattern of sucker disks on a cephalopod's tentacle, with each vertebra strongly resembling a sucker made by a member of the Coleoidea, which includes octopuses, squid, cuttlefish and their relatives. The researchers suggest this pattern reveals a self-portrait of the mysterious beast.

The perfect crime?

Next, McMenamin wondered if an octopus-like creature could realistically have taken out the huge swimming predatory reptiles. Evidence is in their favor, it seems. Video taken by staff at the Seattle Aquarium showed that a large octopus in one of their large tanks had been killing the sharks. [On the Brink: A Gallery of Wild Sharks]

"We think that this cephalopod in the Triassic was doing the same thing," McMenamin said. More supporting evidence: There were many more broken ribs seen in the shonisaur fossils than would seem accidental, as well as evidence of twisted necks.

"It was either drowning them or breaking their necks," McMenamin said.

So where did this kraken go? Since octopuses are mostly soft-bodied they don't fossilize well and scientists wouldn't expect to find their remains from so long ago. Only their beaks, or mouthparts, are hard and the chances of those being preserved nearby are very low, according to the researchers.

With such circumstanial evidence of "the crime," McMenamin expects his interpretation will draw skeptics. And, in fact, it has. Brian Switek, a research associate at the New Jersey State Museum, writing for Wired.com, is extremely skeptical, writing, "The McMenamins' entire case is based on peculiar inferences about the site. It is a case of reading the scattered bones as if they were tea leaves able to tell someone’s fortune. Rather than being distributed through the bonebed by natural processes related to decay and preservation, the McMenamins argue that the Shonisaurus bones were intentionally arrayed in a 'midden' by a huge cephalopod nearly 100 feet long" (McMenamin worked with his wife, Dianna Schulte McMenamin on the study.)

As for how McMenamin would respond to critics: "We're ready for this. We have a very good case," he said.

Sunday, October 9, 2011

Tome of Horrors stat blocks (Ba-Be)


In the continuing process of assembling and posting the stat blocks for the monsters in the Tome of Horrors Complete (S&W), here are the monsters from Ba-Be.

Babbler: HD 5; AC 4 [15]; Atk 2 claws (1d6) and bite (1d8); Move 15/9 (bipedal); Save 12; AL C; CL/XP 5/240; Special: Surprise on 1-4 on 1d6
Babbler from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Clark Peterson, based on original material by Jeremy Goodwin and Ian McDowell.

Baccae: HD 3; AC 7 [12]; Atk 2 claws (1d6) and 1 bite (1d4) or 1 weapon (1d10) and 1 bite (1d6); Move 6; Save 14; AL N; CL/XP 4/120; Special: beast form, charming gaze
Baccae from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Banderlog: HD 4; AC 5 [14]; Atk Bite (1d6) or club (1d6) or coconut (1d4); Move 15/12 (climb); Save 13; AL N; CL/XP 4/120; Special: Coconut throwing
Banderlog from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Baobhan Sith: HD 3; AC 9 [11]; Atk 1 slam (1d4) and 1 bite (1d4); Move 15; Save 14; AL C; CL/XP 6/400; Special: Blood drain, captivating dance, dying words, spell-like abilities
Baobhan Sith from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Barbegazi (Ice Gnome): HD 2; AC 8 [11]; Atk 1 weapon (1d4); Move 9; Save 16; AL N; CL/XP 3/60; Special: Spell-like abilities, snow move, immune to cold, fire vulnerability
Barbegazi from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Baric: HD 2; AC 6 [13]; Atk 2 claws (1d3) and bite (1d8); Move 15; Save 16; AL N; CL/XP 2/30 ; Special: None
Baric from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Jean Wells.

Basidirond: HD 5; AC 3 [16]; Atk Slam (1d8 + spores); Move 9 ; Save 12; AL N (C tendencies); CL/XP 8/800; Special: Hallucination cloud, spores, immune to cold
Basidirond from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Basilisk, Crimson: HD 6; AC 4 [15]; Atk 1 bite (1d8 + acid); Move 6; Save 11; AL N; CL/XP 7/600; Special: Acid bite, blood frenzy, wounding gaze, camouflage

Crimson Basilisk from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Basilisk, Greater: HD 10; AC 2 [17]; Atk 2 claws (1d8 + poison) and bite (1d8); Move 9; Save 5; AL N; CL/XP 13/2300; Special: Foul breath, petrifying gaze, poison
Greater Basilisk from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Bat, Doombat: HD 6; AC 2 [17]; Atk Bite (1d8) and tail (1d6); Move 3/18 (flying); Save 11; AL C; CL/XP 8/800; Special: Shriek
Doombat from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Julian Lawrence.

Bat, Mobat: HD 4; AC 3 [16]; Atk Bite (1d8); Move 9/15 (flying); Save 13; AL N (C tendencies); CL/XP 6/400; Special: Sonic screech
Mobat from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene and Clark Peterson, based on original material by Gary Gygax.

Beast of Chaos: HD 5; AC 0 [19]; Atk 2 claws (1d4) and bite (1d8); Move 15; Save 12; AL C; CL/XP 8/800; Special: Frightful presence, rage, immunities, magic resistance (25%)
Beast of Chaos from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Bedlam: HD 8; AC 4 [15]; Atk 2 slams (2d4); Move 30 (flying); Save 8; AL N; CL/XP 10/1,400; Special: C burst, immune to polymorph, spell failure
Bedlam from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Beetle, Giant Blister: HD 2; AC 8 [11]; Atk 1 bite (1d6); Move 15; Save 16; AL N; CL/XP 3/60; Special: Blister spray, immune to poison
Giant Blister Beetle from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Beetle, Giant Boring: HD 5; AC 2 [17]; Atk Bite (2d8); Move 9; Save 12; AL N; CL/XP 5/240; Special: Hive mind
Giant Boring Beetle from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Beetle, Giant Death Watch: HD 9; AC 2 [17; Atk Bite (1d8); Move 12 ; Save 6; AL N; CL/XP 11/1700; Special: Death rattle, immune to death spells, surprise on a 1-4 on 1d6
Giant Deathwatch Beetle from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax.

Beetle, Giant Rhinoceros: HD 12; AC 1 [18]; Atk Bite (2d8) and gore (2d6); Move 9; Save 3; AL N; CL/XP 12/2000; Special: Trample (3d6)
Giant Rhinoceros Beetle from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Beetle, Giant Saw-Toothed: HD 4; AC 7 [12]; Atk 1 bite (2d6); Move 12; Save 13; AL N; CL/XP 5/240; Special: Grab
Giant Saw-Toothed Beetle from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Beetle, Giant Slicer: HD 6; AC 2 [17]; Atk Bite (3d8); Move 9; Save 11; AL N; CL/XP 8/800; Special: Vorpal bite
Giant Slicer Beetle from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Beetle, Giant Water: HD 3; AC 6 [13]; Atk 1 bite (1d8); Move 6/24 (swim); Save 14; AL N; CL/XP 3/60; Special: Stench spray, aquatic
Giant Water Beetle from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Beetle, Requiem: HD 18; AC 2 [17]; Atk 2 claws (3d6+4) and bite (2d8+4); Move 18; Save 3; AL N; CL/XP 20/4,400; Special: Constrict, earth-shaking
Requiem Beetle from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Belabra (Tangler): HD 4; AC 2 [17]; Atk Slam (2d6) or 12 tentacles (1d2) and bite (1d6); Move 3/9 (flying); Save 13; AL N; CL/XP 6/400; Special: Acidic blood, tentacle barbs
Belabra (Tangler) from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Ed Greenwood.

Wednesday, October 5, 2011

Tome of Horrors Stat Blocks 1

Razberry Ranid has done stat blocks for the A-B monsters in the Tome of Horrors (Swords & Wizardry version), and he and I will be working to produce a pdf of all the stat blocks. This project is intended to make it easier for people writing adventures to cut and paste stat blocks into the text of their adventures for quick reference.

I have also added the required Section 15 disclosure for each monster, which is irrelevant to those who are designing adventures for home use, but which provides a good shortcut for those who are publishing a Swords & Wizardry adventure using monsters from the Tome of Horrors, since the OGL requires this disclosure as well. Voila. Done. Just cut-and-paste your legal disclosure into your Section 15.

I would also like to remind everyone that the Tome of Adventure Design is now up for pre-order at FGG. If you're a DM (and if you're interested in stat blocks then you presumably are), you will love the Tome of Adventure Design -- 300 pages of random tables! You get the pdf immediately when you preorder the book.


Aberrant: HD 8; AC 4 [15]; Atk 1 great club (2d8); Move 12; Save 8; AL C; CL/XP 9/1,100; Special: Physical deformity
Aberrant from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Abominations

Owlephant: HD 10; AC 4 [15]; Atk Slam (2d6) and 2 cLs (2d8) or gore (2d8); Move 12; Save 5; AL N; CL/XP 10/1400; Special: Trample
Owlephant from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Erica Balsley and Scott Greene.

Tigrilla: HD 5; AC 5 [14]; Atk 2 cLs (1d8); Move 15/9 (climbing); Save 12; AL N; CL/XP 5/240; Special: Rake with claws

Tigrilla from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Erica Balsley and Scott Greene.

Abyssal Harvester (Fourth-Category Demon): HD 15; AC 1 [18]; Atk 6 tentacles (2d6); Move 6; Save 3; AL C; CL/XP 17/3,500

Abyssal Harvester from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Abyssal Larva: HD 3; AC 8 [11]; Atk acidic bite (2d4); Move 6; Save 14; AL C; CL/XP 4/120

Abyssal Larva from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Adherer: HD 4; AC 3 [16]; Atk 2 slams (1d4); Move 12; Save 13; AL C; CL/XP 5/240; Special: Adhesive, double damage from fire, resistance to blunt weapons (50%), surprise on 1-3 on 1d6

Adherer from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Clark Peterson, based on original material by Guy Shearer.

Aerial Servant: HD 16; AC 3 [16]; Atk Slam (4d4); Move 24/24 (flying); Save 3; AL N; CL/XP 20/4400; Special: Throttle, invisibility, only harmed by magic weapons, wind blast

Aerial servant from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax.

Afanc: HD 21; AC 2 [17]; Atk Bite (5d6), 2 cLs (2d8); Move 3/30 (swim); Save 3; AL C; CL/XP 23/5,300; Special: Swallow whole, sea swell

Afanc from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Ahlinni (Cackle Bird): HD 4; AC 5 [14]; Atk 1 bite (1d8) or impale (2d8), 2 cLs (1d4); Move 15; Save 13; AL N; CL/XP 5/240 ; Special: Breath weapon, impale

Ahlinni from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Erica Balsley.

Algoid: HD 5; AC 4 [15]; Atk 2 slams (1d10); Move 9; Save 12; AL N; CL/XP 7/600; Special: Immunity to electricity and fire, resistance to blunt weapons (50%), mind blast, surprise on 1-3 on 1d6

Algoid from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Clark Peterson, based on original material by Mike Ferguson.


Al-mi’raj: HD 1d6; AC 5 [14]; Atk Horn (1d6); Move 24 ; Save 18; AL N; CL/XP 2/30; Special: Blink, dimension door, immune to poison, magic resistance 30%
Al-mi’raj from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Clark Peterson, based on original material by
Roger Musson.

Amphisbaena Basilisk: HD 6; AC 4 [15]; Atk 2 bites (2d6); Move 12; Save 11; AL N; CL/XP 10/1,400; Special: Petrifying gaze

Amphisbaena Basilisk from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Erica Balsley.

Anemone, Great (Giant) Sea: HD 11; AC 8 [11]; Atk tendrils (paralysis); Move 0 (immobile); Save 4; AL N; CL/XP 13/2,300; Special: Acid cloud, swallow whole

Great Giant Sea Anemone from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games: Author Scott Greene.

Angel, Chalkydri: HD 9; AC 0 [19]; Atk +2 flaming long sword (1d8+2 + 1d6 fire); Move 9/18 (flying);Save 7; AL L; CL/XP 11/1,700; Special: Plane shift, spells

Chalkydri Angel from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Angel, Empyreal: HD 12; AC -1 [20]; Atk 1 weapon (2d6); Move 15/25 (flying); Save 3; AL L; CL/XP 15/2,900; Special: Radiant blast; immune to acid, cold and petrification; resists electricity and fire; spell-like abilities
Empyreal Angel from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Angel, Monadic Deva: HD 10; AC -2 [21]; Atk 2 weapons (3d6); Move 18/36 (flying); Save 5; AL L; CL/XP 18/3500; Special: Immunities, +1 weapon to hit, magic resistance (60%), magical abilities

Monadic Deva Angel from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Angel, Movanic Deva: HD 8; AC -1 [20]; Atk Weapon (3d6); Move 18/36 (flying, swimming); Save 8; AL L; CL/XP 15/2900; Special: Immunities, +1 weapon to hit, magic resistance (55%), magical abilities

Movanic Deva Angel from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Animal Lord, Cat Lord: HD 19; AC -5 [24]; Atk 2 cLs (2d6) and bite (1d6); Move 24/12 (climbing); Save 3; AL N; CL/XP 26/6200; Special: Change shape, howl, lick wounds, magic resistance (95%), magical abilities, immune to mindaffecting effects, surprise on 1-4 on 1d6, +1 or better weapon to hit

Cat Lord from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Animal Lord, Mouse Lord: HD 15; AC -5 [24]; Atk Bite (2d6 + disease); Move 24/12 (climbing); Save 3; AL N; CL/XP 21/4700; Special: Change shape, disease, magic resistance (95%), magical abilities, immune to mind-affecting effects (including illusions), surprise on 1-5 on 1d6, +1 or better weapon to hit

Mouse Lord from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Erica Balsley.

Ant Lion: HD 8; AC 2 [17]; Atk Bite (2d8) ; Move 12/6 (burrowing); Save 8; AL N; CL/XP 8/800; Special: Trap

Ant Lion from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Apparition: HD 8; AC 4 [15]; Atk Spectral strangulation (see text); Move 12/24 (flying); Save 8; AL C; CL/XP 9/1100; Special: Strangulation, detect living, incorporeal, sunlight powerlessness

Apparition from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Clark Peterson, based on original material by Underworld Oracle.

Arach: HD 8; AC 5 [14]; Atk 6 slams (1d6) or 6 short swords (1d6), 1 bite (1d4 plus poison); Move 12/6 (climb)Save: 8; AL C;CL/XP 9/1,100; Special: Poison, summon spiders, spells

Arach from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Arcanoplasm: HD 5; AC 8 [11]; Atk 1 acid slam (2d4 plus 1d6 acid + grab); Move 3; Save 12; AL N; CL/XP 8/800; Special: acid (1d6), absorb spells, spell mimicry, immunities

Arcanoplasm from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Archer Bush: HD 2; AC 5 [14]; Atk Thorns (1d8); Move 3; Save 16; AL N; CL/XP 2/30; Special: Thorns

Archer Bush from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Jean Wells.

Ascomoid: HD 6; AC 3 [16]; Atk Run over or slam (1d8); Move 15; Save 11; AL N; CL/XP 8/800; Special: Run over, spores, resistance to blunt weapons, fire and electricity (50%)
Ascomoid from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.

Asrai: HD 1; AC 8 [11]; Atk 1 cold touch (1d6); Move 12/24 (swim); Save 17; AL N; CL/XP 3/60

Asrai from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Erica Balsley.

Assassin Bug, Giant: HD 6; AC 5 [14]; Atk 2 cLs (1d6) and 1 bite (1d8 + liquefy organ); Move 9/6/12 (climb/flying); Save 11; AL N; CL/XP 8/800; Special: Liquefy organs

Assassin Bug from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Astral Shark: HD 8; AC 3 [16]; Atk Bite (1d8); Move 24; Save 8; AL N; CL/XP 9/1100; Special: Astral scent, sever silver cord

Astral Shark from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

Atomie: HD 1d3; AC 4 [15]; Atk Weapon (1d3); Move 15/24 (flying); Save 18; AL N; CL/XP 2/30; Special: Spells, magic resistance (20%), surprise on 1-2 on 1d6
Atomie from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.


Aurumvorax (Golden Gorger): HD 12; AC 0 [19]; Atk Bite (1d8); Move 12/3 (burrowing); Save 3; AL N; CL/XP 13/2300; Special: Rake with cLs, surprise on 1-2 on 1d6, resistance to fire (50%), immunity to poison
Aurumvorax from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.