I just realized that the graph of page views here (which basically maps when I'm posting) is a pretty good map of my bipolar disorder cycles. I have been planning on getting back into the habit of posting on the blog, but I didn't really expect to start quite this soon. I have been working on a little sheet of possible blog topics so that I wouldn't suddenly run into "blank page syndrome" and utterly lose the ability to write.
However, with Erik Tenkar posting an account of Swords & Wizardry in the module N1 (Cult of the Reptile God), I wanted to at least offer
a link to that post. It isn't really about Swords & Wizardry except as a vehicle for Old School gaming. I read the post mainly as being about what's Old School (always an interesting topic, IMO) -- and also about the module.
Cult of the Reptile God is one of my favorite modules of all time. It has been a while since I read it, so I don't have anything analytical or brilliant to say about it, other that that it has all the components spot on.
1) A good villain who is the catalyst for events that are "clues" to locations and backstories.
2) The solution is not plotted out for the players. It's a sandbox.
3) A good home base
From discussions long ago on message boards, I thought I was the only big fan of that module. It appears that I was totally mistaken about that - there's a virtual fan club out there!